AI Insights · Timothy · July 2024
Top Down Games on iOS in Austria Q2 2024
In Q2 2024, top-down games on iOS in Austria saw varying performance trends. Key players like Brawl Stars and Whiteout Survival demonstrated notable shifts in downloads, revenue, and weekly active users.
Throughout the second quarter of 2024, top-down games on iOS in Austria displayed a range of performance metrics, with notable trends in downloads, revenue, and weekly active users. The following insights are based on data from Sensor Tower.
Brawl Stars from Supercell experienced a dynamic quarter. Revenue peaked at approximately $520K in the final week of April, followed by a decline, reaching around $172K in mid-June. Downloads started at 11.4K in early April, dipping to 3.9K by early June, and slightly recovering to 5.2K by the end of the quarter. Weekly active users fluctuated, starting at nearly 100K, peaking at 102K at the end of April, and finishing at approximately 90K in late June.
Whiteout Survival by Century Games Pte. Ltd. showed a consistent upward trend in revenue, starting at $47K in early April and reaching a high of about $78K in mid-June. Downloads saw a peak of 2.5K at the end of April, with a steady average around 2K for the rest of the quarter. Weekly active users rose from 7.4K in early April to almost 9.9K by the end of June, indicating growing engagement.
MONOPOLY GO! from Scopely, Inc. had a mixed performance. Revenue varied, with highs of approximately $41K in mid-June and lows around $18K in early May. Downloads remained relatively stable, starting at 1.1K and ending at 1.4K. Weekly active users decreased from 4.4K at the start of April to about 3.2K by the end of June.
Squad Busters by Supercell, a newer entry, saw significant initial interest. Revenue started at $96K at the end of May, dropping to around $23K by mid-June. Downloads also showed a sharp decline, from 39K in the initial week to about 2.7K by the end of June. Weekly active users followed a similar trend, starting at 31K and falling to 11K.
Clash Royale, another title from Supercell, had a stable quarter. Revenue varied, peaking at nearly $40K in early May and maintaining around $15K towards the end of June. Downloads were consistent, hovering around 900 to 1K per week. Weekly active users showed growth, starting at 48K in early April and reaching over 54K by mid-June.
These insights highlight the diverse performance trends of top-down games on iOS in Austria during Q2 2024. For more detailed data and additional insights, visit Sensor Tower.